New Airdrop Rewards System
Unlocking the Future of Competitive Earnings: One Tap's New Asset-Based Reward System--Skill, Strategy, and Ownership Now Define Your Qorbi Rewards
The One Tap FPS experience is evolving. As part of the Qorbi World Ecosystem, we are introducing a powerful upgrade to our earning system: the Asset-Based Reward Strategy, designed to reward skill, asset ownership, and loyalty.
๐ The Vision
Gone are the days of flat-rate, play-to-earn models. Our new system empowers players to earn based on what they bring into the game: their assets, their performance, and their consistency.
Weโre introducing a tiered earning model, where players accumulate Qorbis based on a combination of:
Assets held (QORBs, QorX Passes, Skins, Pets)
Ranked performance
Wallet tenure and activity
Match and round performance
โ ๏ธ Important: You must have qualifying assets in your wallet to earn Qorbis in the game.
With daily caps and anti-abuse mechanics in place, the system is designed to be fair, rewarding, and competitive.
๐ Asset-Based Reward System
Core Assets:
QORB: The highest-yield asset with instant withdrawal.
QorX Pass: Requires pledging, with a delayed withdrawal window.
Skins: Provide modest daily rewards, instantly withdrawable.
Pets: Act as boosters to match earnings, but not primary earners.
Badges: Currently cosmetic, with future utility planned.
๐ข New: Rent-to-Earn Option
Players who donโt own assets can now participate in the ecosystem by renting assets. You can rent QORBs, QorX Passes, or other assets for 10, 30, or 90 days at a time.
Flat fee paid upfront by the renter
70% of the rental fee goes to the asset owner
30% goes to the QORBI system treasury, used to incentivize secondary market activity
This feature opens up earning to new players while rewarding long-term holders with passive income.
โ๏ธ Per-Match Base Rewards (before multipliers):
Asset Type
Base Reward
Bonus per Additional
Withdrawal Rule
QORB
150 Qorbis
+25 per extra QORB
Instant
QorX Pass
100 Qorbis
+15 per extra Pass
30-day rolling lock
Skin
5 Qorbis
+5 per extra Skin
(Max 10)
60-day rolling lock
Pet Bonus
+25 Qorbis
+5 per extra Pet
(Max 3)
45-day rolling lock
Badge
0
-
-
Base Daily Cap: 2,000 Qorbis Base Match Cap: 200 Qorbis
๐ Combo Ownership Bonuses
Combo
Bonus
QORB + QorX Pass
+20%
QORB + Skin
+15%
QORB + Pet
+10%
QorX Pass + Skin
+10%
๐
Performance-Based Rewards
Adding a performance layer ensures skilled players earn more. These rewards scale based on asset ownership tier:
Event
No Assets
Skin Owner
QorX Pass Owner
QORB Owner
QORB + Pet
Win a Round
+4 Qorbis
+6 Qorbis
+8 Qorbis
+12 Qorbis
+14 Qorbis
Lose a Round
+1 Qorbis
+2 Qorbis
+2 Qorbis
+2 Qorbis
+3 Qorbis
Win the Match
+4 Qorbis
+6 Qorbis
+8 Qorbis
+11 Qorbis
+13 Qorbis
These are added on top of asset-based rewards and are subject to the match cap.
๐ Dynamic Match & Daily Caps
To maintain long-term economic stability, both daily and match earnings caps can change:
โ๏ธ Daily Earning Cap
Trigger
Effect
Base Cap (can change daily)
2,000 Qorbis
Special Events
Up to +50%
Player Loyalty (30+ days)
+10% cap
Top 100 Rank
+20% cap
Bound Asset (30+ days)
+15% cap
๐ฏ Match Cap
Trigger
Effect
Base Cap
200 Qorbis
Weekend / Bonus Events
250โ300 Qorbis
Game Mode (e.g., Ranked)
+10% cap
Top 100 Player Bonus
+25 Qorbis
All rewards are ultimately limited by the lower of match cap or remaining daily cap.
๐ Preventing Exploits: Anti-Abuse Features
To ensure fairness and long-term sustainability, we are introducing:
โณ Asset Transfer Cooldowns
Asset
Cooldown Period
Effect During Cooldown
QORB
72 hours
Cannot earn or withdraw
QorX Pass
72 hours
Resets pledge and cooldown
Skin
48 hours
No rewards during cooldown
Pet
48 hours
No bonus during cooldown
โฐ Wallet Tenure Multipliers
0โ7 days: base reward
8โ30 days: +5% bonus
30+ days: +10% bonus
โ One Wallet Per Earning Identity
You can only earn from one wallet per day.
Tracked by game account/device ID to prevent rotation.
๐๏ธ Ranking-Based Earning Multipliers
A good player should earn more โ thatโs why weโve introduced a detailed multiplier system tied to our full ranked ladder.
๐ข Rank-Based Multiplier Table
Rank Tier
Win Multiplier
Loss Multiplier
Copper 1โ3
1.00x
0.50x
Silver 1โ3
1.05x
0.55x
Gold 1โ3
1.10x
0.60x
Platinum 1โ3
1.20x
0.70x
Diamond 1โ3
1.30x
0.80x
Ruby 1โ3
1.40x
0.90x
Emerald 1โ3
1.50x
1.00x
Sapphire 1โ3
1.60x
1.10x
Players must complete 30 ranked games to activate these multipliers.
Multipliers apply to the entire Qorbis earned from both assets and performance-based systems, rewarding players for climbing the competitive ladder.
โจ Bonus Streaks:
+5% per consecutive win (up to +25%)
Top 100 finishers get +20% reward boost next season
โจ The Goal
This new reward system is all about depth:
Deeper strategy in asset management
More rewarding competitive play
Stronger incentives for long-term holders
New earning options through rentals
Together, weโre building a sustainable, skill-based economy that rewards not just play, but dedication.
The future of FPS earning isnโt just about playing more. Itโs about playing better, playing smarter, and owning your progress.
Play. Rank. Earn. Repeat.
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