# Copy of One Tap FATE Rewards System

### About FATE Coin

**FATE Coin** is the official utility token within the **Qorbi World** gaming ecosystem, developed **in partnership with the FATE Coin community**. It is designed to reward players for their in-game achievements and participation across games like **One Tap FPS**.

#### Key Features

* **Earnable by Playing**\
  Players can earn FATE tokens by participating in matches, completing challenges, and climbing the leaderboards.
* **In-Game Utility**\
  FATE can be used to unlock exclusive in-game rewards, upgrades, and special items within the Qorbi marketplace, including NFTs and limited-edition assets.
* **Blockchain Foundation**\
  FATE operates on the **Binance Smart Chain (BSC)**, ensuring fast, low-fee transactions and secure ownership of digital assets.
* **Listed on Major Exchanges**\
  Players and holders can trade FATE on several platforms, including:
  * [Hibt](https://hibt.com/trade/FATE-USDT)
  * [BitMart](https://www.bitmart.com/trade/en-US?symbol=FATE_USDT)
  * [Gate](https://www.gate.io/zh/alpha/sol-B78iFTsBLKQDfFoNQDD2zBSAmWpcxH1pZ4D8gDdEcPuH)
  * [MEXC](https://www.mexc.com/dex/trade?pair_ca=DzDSaKTtj4chSXu3poaSRk6z2cx2zRzG2F5mwHcvGQVF\&chain_id=100000\&token_ca=B78iFTsBLKQDfFoNQDD2zBSAmWpcxH1pZ4D8gDdEcPuH\&from=search)

#### Why It Matters

FATE Coin, in collaboration with the FATE community, gives players a **real economic stake** in the Qorbi World ecosystem — turning gaming achievements into tangible rewards. It powers a play-to-earn loop that connects skill, ownership, and earning potential, making it **more than just a game**.

🌟 **The Vision**\
Gone are the days of flat-rate, play-to-earn models. Our new system empowers players to earn based on what they bring into the game: their assets, their performance, and their consistency.

We’re introducing a tiered earning model, where players accumulate **FATE** based on a combination of:

* Assets held (QORBs, QorX Passes, Skins, Pets)
* Ranked performance
* Wallet tenure and activity
* Match and round performance

⚠️ **Important**: You must have qualifying assets in your wallet to earn **FATE** in the game.\
With daily caps and anti-abuse mechanics in place, the system is designed to be fair, rewarding, and competitive.

***

🏆 **Asset-Based Reward System**

**Core Assets:**

* **QORB**: The highest-yield asset with instant withdrawal.
* **QorX Pass**: Requires pledging, with a delayed withdrawal window.
* **Skins**: Provide modest daily rewards, instantly withdrawable.
* **Pets**: Act as boosters to match earnings, but not primary earners.
* **Badges**: Currently cosmetic, with future utility planned.

***

🏢 **New: Rent-to-Earn Option**\
Players who don’t own assets can now participate in the ecosystem by renting assets. You can rent QORBs, QorX Passes, or other assets for 10, 30, or 90 days at a time.

* Flat fee paid upfront by the renter
* 70% of the rental fee goes to the asset owner
* 30% goes to the **FATE** system treasury, used to incentivize secondary market activity

This feature opens up earning to new players while rewarding long-term holders with passive income.

***

#### ⚖️ Per-Match Base Rewards (before multipliers):

| **Asset Type** | **Base Reward** | **Bonus per Additional**                | **Withdrawal Rule** |
| -------------- | --------------- | --------------------------------------- | ------------------- |
| QORB           | 150 **FATE**    | +25 per extra QORB                      | Instant             |
| QorX Pass      | 100 **FATE**    | +15 per extra Pass                      | 30-day rolling lock |
| Skin           | 5 **FATE**      | <p>+5 per extra Skin</p><p>(Max 10)</p> | 60-day rolling lock |
| Pet Bonus      | +25 **FATE**    | <p>+5 per extra Pet</p><p>(Max 3)</p>   | 45-day rolling lock |
| Badge          | 0               | -                                       | -                   |

**Base Daily Cap:** 2,000 Qorbis Base Match Cap: 200 Qorbis

#### 🔗 Combo Ownership Bonuses

| **Combo**        | **Bonus** |
| ---------------- | --------- |
| QORB + QorX Pass | +20%      |
| QORB + Skin      | +15%      |
| QORB + Pet       | +10%      |
| QorX Pass + Skin | +10%      |

***

### 🏅 Performance-Based Rewards

Adding a performance layer ensures skilled players earn more. These rewards scale based on asset ownership tier:

| **Event**     | **No Assets** | **Skin Owner** | **QorX Pass Owner** | **QORB Owner** | **QORB + Pet** |
| ------------- | ------------- | -------------- | ------------------- | -------------- | -------------- |
| Win a Round   | +4 **FATE**   | +6 **FATE**    | +8 **FATE**         | +12 **FATE**   | +14 **FATE**   |
| Lose a Round  | +1 **FATE**   | +2 **FATE**    | +2 **FATE**         | +20 **FATE**   | +30 **FATE**   |
| Win the Match | +4 **FATE**   | +6 **FATE**    | +8 **FATE**         | +11 **FATE**   | +13 **FATE**   |

These are added on top of asset-based rewards and are subject to the match cap.

***

### 🔄 Dynamic Match & Daily Caps

To maintain long-term economic stability, both daily and match earnings caps can change:

#### ⚖️ Daily Earning Cap

| **Trigger**                 | **Effect**      |
| --------------------------- | --------------- |
| Base Cap (can change daily) | 10,000 **FATE** |
| Special Events              | Up to +50%      |
| Player Loyalty (30+ days)   | +10% cap        |
| Top 100 Rank                | +20% cap        |
| Bound Asset (30+ days)      | +15% cap        |

#### 🎯 Match Cap

| **Trigger**              | **Effect**       |
| ------------------------ | ---------------- |
| Base Cap                 | 200 **FATE**     |
| Weekend / Bonus Events   | 250–300 **FATE** |
| Game Mode (e.g., Ranked) | +10% cap         |
| Top 100 Player Bonus     | +25 **FATE**     |

All rewards are ultimately limited by the lower of match cap or remaining daily cap.

***

### 🔐 Preventing Exploits: Anti-Abuse Features

To ensure fairness and long-term sustainability, we are introducing:

#### ⏳ Asset Transfer Cooldowns

| **Asset** | **Cooldown Period** | **Effect During Cooldown** |
| --------- | ------------------- | -------------------------- |
| QORB      | 72 hours            | Cannot earn or withdraw    |
| QorX Pass | 72 hours            | Resets pledge and cooldown |
| Skin      | 48 hours            | No rewards during cooldown |
| Pet       | 48 hours            | No bonus during cooldown   |

#### ⏰ Wallet Tenure Multipliers

* 0–7 days: base reward
* 8–30 days: +5% bonus
* 30+ days: +10% bonus

#### ⛔ One Wallet Per Earning Identity

* You can only earn from one wallet per day.
* Tracked by game account/device ID to prevent rotation.

***

### 🏋️ Ranking-Based Earning Multipliers

A good player should earn more — that’s why we’ve introduced a detailed multiplier system tied to our full ranked ladder.

#### 🔢 Rank-Based Multiplier Table

| **Rank Tier** | **Win Multiplier** | **Loss Multiplier** |
| ------------- | ------------------ | ------------------- |
| Copper 1–3    | 1.00x              | 0.50x               |
| Silver 1–3    | 1.05x              | 0.55x               |
| Gold 1–3      | 1.10x              | 0.60x               |
| Platinum 1–3  | 1.20x              | 0.70x               |
| Diamond 1–3   | 1.30x              | 0.80x               |
| Ruby 1–3      | 1.40x              | 0.90x               |
| Emerald 1–3   | 1.50x              | 1.00x               |
| Sapphire 1–3  | 1.60x              | 1.10x               |

Players must complete 30 ranked games to activate these multipliers.

Multipliers apply to the entire Qorbis earned from both assets and performance-based systems, rewarding players for climbing the competitive ladder.

#### ✨ Bonus Streaks:

* +5% per consecutive win (up to +25%)
* Top 100 finishers get +20% reward boost next season

***

### ✨ The Goal

This new reward system is all about depth:

* Deeper strategy in asset management
* More rewarding competitive play
* Stronger incentives for long-term holders
* New earning options through rentals

Together, we’re building a sustainable, skill-based economy that rewards not just play, but dedication.

The future of FPS earning isn’t just about playing more. It’s about playing better, playing smarter, and owning your progress.

Play. Rank. Earn. Repeat.

<br>
